top of page
SS_Confrontation.png

Sidestep Interactive: A Level Designer's Leap into Game Design

  • Writer: Justyn Dagg
    Justyn Dagg
  • Dec 30, 2023
  • 1 min read

Updated: Apr 21

Sidestep Interactive debuts as an emerging indie game studio, spearheaded by me Justyn Dagg as a solo developer transitioning from crafting immersive game levels to designing an entire gaming experience.

​

Making the leap from a level designer to a game designer is a significant transition, and it's all about expanding the scope of creative control and vision. As a level designer, my focus was on intricately crafting specific parts of a game, ensuring they were engaging, challenging, and visually appealing. It's a role that demands attention to detail and a deep understanding of gameplay mechanics and player experience.

​

However, stepping into the realm of game design involves taking a broader approach. It means overseeing the entire game's creation, from its concept and mechanics to its narrative and overall experience. It's about creating a cohesive, immersive world where all elements come together to deliver an impactful and memorable gaming experience.

​

This transition isn't just about adding more responsibilities; it's about embracing a new mindset. It's about thinking holistically, considering how each level fits into the larger narrative, how gameplay mechanics harmonize, and how the player's journey unfolds throughout the entire game.

​

By making this leap, I'm not only expanding my skill set but also tapping into a deeper level of creativity and ownership. It's an exciting challenge—one that allows me to channel all the experience and expertise gained as a level designer into shaping complete gaming experiences from start to finish.



 
 

Back
 

bottom of page