Sidestep Interactive: A Level Designer's Leap into Game Design
- Justyn Dagg
- Dec 30, 2023
- 1 min read
Updated: Apr 21
Sidestep Interactive debuts as an emerging indie game studio, spearheaded by me Justyn Dagg as a solo developer transitioning from crafting immersive game levels to designing an entire gaming experience.
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Making the leap from a level designer to a game designer is a significant transition, and it's all about expanding the scope of creative control and vision. As a level designer, my focus was on intricately crafting specific parts of a game, ensuring they were engaging, challenging, and visually appealing. It's a role that demands attention to detail and a deep understanding of gameplay mechanics and player experience.
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However, stepping into the realm of game design involves taking a broader approach. It means overseeing the entire game's creation, from its concept and mechanics to its narrative and overall experience. It's about creating a cohesive, immersive world where all elements come together to deliver an impactful and memorable gaming experience.
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This transition isn't just about adding more responsibilities; it's about embracing a new mindset. It's about thinking holistically, considering how each level fits into the larger narrative, how gameplay mechanics harmonize, and how the player's journey unfolds throughout the entire game.
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By making this leap, I'm not only expanding my skill set but also tapping into a deeper level of creativity and ownership. It's an exciting challenge—one that allows me to channel all the experience and expertise gained as a level designer into shaping complete gaming experiences from start to finish.
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